The most important rule is a simple one. This is a family friendly tournament. If during the weekend, the organisers find you to be behaving in a manner not considered to be family friendly, you will be given a warning. If you persist in your behaviour, you will be ejected from the tournament and the campsite and no refund will be issued.
Thrudball Sevens is a Blood Bowl Sevens tournament, which is a variant of the great game we all love. There are fewer rerolls, the pitch is smaller, there are fewer players and it's quicker (just 1 hour per game).
But it's just as fun.
The tournament runs on the Friday evening before the main tournament, with full details found on the Schedule. Tickets cost £10, and can be paid for at the original time of booking, or at any time up to 1 week before the tournament.
Blood Bowl Sevens is different a few important ways.
Thrudball Sevens follows the Season 3 rules and May errata/FAQ (with the exception of team building, below).
It is a shorter, smaller, faster variant of the game, played by amateurs who tend to fall over a lot.
Because this is a short tournament with games back to back, the scouts for the Pro leagues won't have time to take players off to the draft, and we will be using Resurrection type rules as well. Any injuries received by your players during a match are miraculously healed by the sorcerer / necromancer To-Me Ku-Pa. Any players you gain by your own use of the dark arts such as zombies or rotters are taken by To-Me Ku-Pa for his own nefarious purposes and will not stay on your roster for subsequent matches.
Teams are built to a budget of 600,000 gold coins.
Teams can only take the following inducements as part of their team build
0-5 Temp Agency Cheerleaders - 5,000 gold pieces
0-1 Weather Mage - 25,000 gold pieces
0-2 Blitzers Best Kegs - 50,000 gold pieces
0-3 Bribes (0-6 for teams with the Bribery and Corruption special rule) 100,000 gold pieces or 50,000 gold pieces for teams with the Bribery and Corruption special rule
0-1 Halfling Master Chef - 300,000 gold pieces or 100,000 gold pieces for Halfling Teams
Teams can be selected from any of the legal races allowed in the Thrudball main tournament.
Teams can only have a maximum of 11 players on the roster, of which a maximum of 4 may be non-lineman positions.
No roster may take more than half of their normal selection for positionals E.g. you may only take 0-1 Gutter Runner on a Skaven team, or 0-3 Saurus Blockers on a Lizardman team. For 0-1 positionals, these are rounded up, e.g. a Chaos Renegade team may take 1 Goblin, 1 Troll, 1 Minotaur and 1 Rat Ogre.
You are allowed to purchase team rerolls, but it is very frowned upon. In fact so frowned upon that the first tie breaker is teams with no rerolls (including Leader…. Yes I’m looking at you!)
As this is the amateur league, Orcs and Humans don't benefit from the 'team captain' special rule.
We are much more inclusive at Squad Chaos and ALL teams may choose a “Team Captain” who gains the Pro skill in addition to any starting skills. They are also eligible to receive one additional skill as below.
(Yes we are too good to you ‘orrible lot)
Before each game a player may be given a Primary skill, with no skill stacking. These additional skills roll over from game to game. Please write find a clear way to indicate this to your opponent.
(and, No..... interpretive dance is NOT a clear method of communication!)
All other rules, kick off, weather tables etc follow the regular Blood Bowl Season 3 rulebook.
To register your team please come to the admin table between 17:45 and 18:15.
Games will be scored as follows:
Win = 50,
Draw = 20,
Loss = 0
The primary tie breaker is whether you are a noble upstanding coach with no rerolls or a dodgy geezer who doesn’t trust Nuffle’s wisdom and has added Rerolls to their team…Booo, Boo I say!
Then followed by Strength of Schedule.
Tiering of the teams is the next tie breaker this year, so if two coaches (one with Goblins (tier 7) and one with Undead (tier 1)) are on the same number of points, the winner will be the coach who played the lower tier (in this case, it will be the Goblins).
The fourth tie breaker is combined net TD/Casualty.
If a fifth tie breaker is needed, a game of Skulls will be played (most Skulls from 9 block dice).
A concession will result in the conceding team losing 100 tournament points, and they will not receive any touchdowns or casualties for that game. The game will be recorded as a '3-0 3-0', to give maximum points to their opponent. They will also, at the Tournament Organiser's discretion, be ineligible for any prizes.
Please note: Every casualty counts as a casualty at Thrudball 7s (blocking, crowd, bomb, failed rushes, failed dodges, TTM etc.)